This item is from the PC 3D Graphics Accelerators FAQ, by Blair MacIntyre with numerous contributions by others. (v1.2).
S-MOS Systems is offering the industry's first commercially available single chip 3D geometry accelerator for the PC marketplace.
The SPC1500 will work together with any 3D rendering processors to accelerate 3D graphics up to 300K+ lighted triangles per second.
Why is geometry processing acceleration important? Rendering processors alone, even on Pentium class machines, can not deliver true workstation class performance. This is because even the fastest CPUs today are quickly overcome by the amount of algorithmic processing necessary to transform a 3D data stream to a 2D perspective with lighting and material effects.
The SPC1500 integrates a 150Mflop dual floating point engine, an on-chip DMA processor, on-chip ROM to store the algorithm instruction set, and an on-chip RAM cache to store customer instructions in a single 223 pin PGA package.
Easy integration
S-MOS Systems provides a complete design package for the system integrator and board vendor.....
PCI Reference Designs
S-MOS Systems provides reference designs and evaluation kits showing the capabilities of the SPC1500 running OpenGL on the WindowsNT platform. Full technical manuals, electronic gerber files, and applications notes are available.
WindowsNT and OS/2 Support
S-MOS Systems provides OpenGL compliant software and system utilities for the WindowsNT platform. This software supports any rendering board (2D or 3D) that supports 3D DDI. It will also supports direct data transfer to the leading 3D rendering board vendors.
MacOS Support
S-MOS Systems will will support software drivers and system utilities for Quickdraw3D.
An Acrobat version of the SPC1500 Datasheet is available via their page at http://www.smos.com/standard/spc1500.htm
For more information contact Giri Venkat, Product Marketing Engineer, S-MOS Systems (E-Mail: venkat@smos.com).
 
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