
This article is from the Final-Fantasy and other Square Soft Games FAQ, by nickzman@eskimo.com (Nick Zitzmann) with numerous contributions by others.
Here's a list of the greens, and what they do (thanks to
jdresel@direct.ca):
Gizzard greens: Speed +, Stamina +
Karaka greens: Intelligence +
Tantal greens: Speed +, Stamina+, Intelligence+
Phasana greens: Intelligence +
Kurrie greens: Speed +, Stamina +
Mimitt greens: Speed +
Sylkis greens: Speed +, Stamina +, Intelligence +
Reagan greens: Speed +, Stamina +
(All of them make your chocobo get along better.)
There are a bunch of nuts, and some of them may modify some of the
statistics of your newborn chocobo. The only two nuts which actually can
mutate your baby chocobo are the Carob and Zeio nuts. Neither one are
sold in stores; you must obtain them in battle (see article 4.5.38 for
details).
 
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