This article is from the Scouting FAQ, by Bill Nelson nelsonb@nospam.aztec.asu.edu, Soaring Golden Eagle eagle@rangernet.org and Alan Houser troop24@emf.net with numerous contributions by others.
19.2.5 SHUTTLE FLIGHT-CHECK
GAME PARTS - 20 cards with different flight-check instructions, table,
large cloth.
Lay out 2 cards (in random order) for every Cub in the den. The Cubs
will have 2 minutes to study, discuss, and memorise the cards. Then
cover cards with cloth. They now have 5 minutes to write down all the
flight-check instructions in order. Award 1 point for every
instruction in the correct position relative to the previous and next
instruction. Award 2 points for every instruction that is written
EXACTLY correct - give 1 point if the instruction is mostly correct.
There should be time to play this game twice. This is a version of
'Kim's Game'.
*** My cards were all very short phases, including things like 'CHECK
FUEL GUAGE', 'CHECK OXYGEN GUAGE', 'INSPECT SHUTTLE BAY', 'TEST
SHUTTLE BAY LIGHTS', 'EXAMINE AIRLOCK' and so on. I used 3" x 5" index
cards and a black magic marker to make them.
***WARNING! This is another game that can be affected by wind. Using a
large thick cloth, and taping one edge of it to the table can create
an effective windbreak that the Cubs can 'peek under' during their 2
minutes of observation.
 
Continue to: