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Scouting: Themed Games p3




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This article is from the Scouting FAQ, by Bill Nelson nelsonb@nospam.aztec.asu.edu, Soaring Golden Eagle eagle@rangernet.org and Alan Houser troop24@emf.net with numerous contributions by others.

Scouting: Themed Games p3

19.2.1 SPACE ARCHERY

GAME PARTS - 3 targets with stands, 30+ arrows, 3 bows, ball of
string, 3 stakes.

Set up targets, with 3 shooting stations about 20 feet (7 meters)
away. Put 10 arrows at each station. Measure 30 feet (10 meters) of
string for each station. Tie one end of string to a stake at the
station, and tie/tape the other end to one of the arrows. This should
be the last arrow shot by each Cub, and can double their target score.
Score target rings at 1 (target), 2, 3, 5 (bulls eye on our targets).

Be very alert to safety. Make sure ALL ARCHERS understand that arrows
are not to be nocked while anyone is 'even close' to the shooting
range area!

19.2.2 ROBOT ARM

GAME PARTS - Long rope, 3 Frisbees, blindfold, 2 paper grocery bags.

Draw a ring for the 'operator' to stand in. Paint 3 spots at different
points outside the ring, ranging from 15 to 30 feet (5 to 10 meters).
The spots mark the pick-up spots for the 3 Frisbees. Tie rope around
waist of the cub acting as 'robot hand' (use a bowline!). Blindfold
the 'hand', then place grocery bag over his head - the 'hand' should
be unable to see. The operator now steps into the ring, and takes hold
of the rope. At "GO", the 'hand' walks out to get the Frisbees. The
operator lets out the rope until the 'hand' is out far enough, and
uses voice commands (left, right, down, out) to direct the 'hand' to
each frisbee. Make sure the operator knows that he should keep tension
on the rope - this is one of his main methods of guidance and control.
After the 'hand' has all 3 frisbees, the operator has to reel him back
into the operator's circle. MAKE SURE THE 'HAND' IS UNABLE TO SEE!
This is a timed event - the boys may run thru this as often as they
want in the allotted time. Keep the best time.

 

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