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Scouting: Strategy Games p4


This article is from the Scouting FAQ, by Bill Nelson nelsonb@nospam.aztec.asu.edu, Soaring Golden Eagle eagle@rangernet.org and Alan Houser troop24@emf.net with numerous contributions by others.

Scouting: Strategy Games p4


You will need:
* Two price lists, one of things that you are selling and one of
things that you are prepared to buy back.
* Various things for the teams to buy
* You will also need some form of currency such as coloured cards,
paper or even beads.

At the start of the game, each team is given the same amount of
currency. They then have to decide what they are going to buy from you
in order to make something to sell back to you for a profit. Most
things that you buy back should result in a profit, but you should put
in some items that produce no profit or even a loss. As an example of
the sort of things on your to buy list would be a cup of hot tea for
the scout leaders. To do this they will have to purchase from you
matches, tea bags, milk and sugar, a cooking stove, fuel for the
cooking stove, water pot and water.


This game comes from a Games book published by the Bharat Scouts and
Guides (India). It is attributed to the Catholic Boy Scouts of

You will need:
* enough blindfolds for half your group.
* a reasonably large room.

The Leader is the lighthouse. Half the troop (pack, company) are
ships, and put on the blindfolds at one end of the room. The other
half are rocks, and distribute themselves on the floor between the
ships and the lighthouse. Please ask the rocks to keep their hands and
feet in to minimise tripping. The rocks also should not clump up.

The lighthouse goes "woo woo" to guide the ships. The rocks go "swish,
swish" quietly to warn the ships of their presence. On go, the ships
navigate between the rocks to the lighthouse. If they touch a rock,
they are sunk and must sit on the floor (and go "swish, swish" also).
When all the ships have made it to the lighthouse (or have been sunk),
the rocks and ships switch places.


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