This article is from the Scouting FAQ, by Bill Nelson nelsonb@nospam.aztec.asu.edu, Soaring Golden Eagle eagle@rangernet.org and Alan Houser troop24@emf.net with numerous contributions by others.
14.7 CHINESE LADDERS
This games only belongs here insofar as the boys are likely already
arranged in the right format to play it. The should sit down the
length of the hall facing their partners, with their feet touching
those of their partners.
<pre<
+-------------+
| |
| O== ==O |
| O== ==O |
| O== ==O |
| O== ==O |
| O== ==O |
| O== ==O |
| |
+-------------+
...like so. Starting at the top end of the diagram, upon command, the
boys jump up, and run down the hall over the legs of their team (who
may not move those legs!) and then touch the end of the hall. They run
back around the outside, touch the top wall, and then make their way
over any legs back to their place, whence the next boy may do the
same. It's a race.
Note the way I have described it so that each boy must sit down beyond
the next person in his team; this helps prevent cheating by starting
early.
This game can be made more interesting by providing simple obstacles
around the two outside edges of the hall, e.g. car tyres to get
through, turned gym benches to walk along, or chairs to go under.
14.8 INDIAN LEG WRESTLING
Picture first: (laying on the floor)
Person A (Jim)
]==<>O ( [] = feet, == = legs)
O<>==[ ( <> = body O = head)
Person B (Tom)
Jim and Tom (with the inside hand) grab the other persons forearm.
This will cause the (roughly) pivot point. A count of 1, 2 is given,
and on each number the inside leg is raised to the vertical position.
On the count of 3, the legs are interlocked at the knees.
The Objective is to get you opponent to turn from the original
starting position. It is kind of hard to explain, but if you get a
partner and try it, you will see what I mean.
 
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