This article is from the Apple II Csa2 FAQ, by Jeff Hurlburt with numerous contributions by others.
Interesting bit of info: about a year and 1/2 ago, i was touring Sculptured Software in Salt Lake City, UT. I had just finished talking to the Mortal Kombat team and was rounding a corner, passing some offices and i noticed a name on the door, "Peter Ward". I instantly thought, "NO WAY!". There was a guy in the office and i said, "Are you Peter Ward???!!" The guy said, "No, Peter is at home, sick right now." Me: "Is that the same Peter Ward that created Black Magic for the Apple //?" Him: <slight pause> "Wow. You are the ONLY person i've ever met that knew that. That was a LONG time ago!" Me: "Oh man, i am a BIG fan of Peter's work. I even have some of his earlier stuff -- South Pacific Quest, remember that one?" Him: "Nope. I gotta tell Peter about this!" I've never heard from Peter though. Another interesting tidbit: remember Threshold? It was THE COOLEST Space Invaders clone ever to grace an Apple // screen (actually it was more of an Astro-Blaster clone). It was created by Warren Schwader (he also did that Cribbage game that had a bad bug in it.) Well, back in March 1992, we of id Software travelled to Sierra (Online) to show them a pre-alpha version of Wolfenstein 3D. Sierra was interested in buying id Software back then (for a very, very CHEAP price!) and we wanted to show them our n ew 3D technology to get them all juicy. Well, i was asking Ken Williams if he knew where any old Apple // guys were and he said he had ONE still working at Sierra. He brought us into a room with an older guy and said, "This is Warren Schwader." Instantly, i was saying, "We're not worthy! We're not worthy! Threshold was a KICK ASS game! You created a legend!" Sierra balked at our asking for a $100K advance payment on the buyout, so the deal died and we released Wolfenstein 3D. That summer of 1992, just after Wolf3D was released, John Carmack and i drove to Kansas City for one of the last A2-Central conferences. We brought a laptop and a copy of Wolf3d with us because, lo and behold, Tom Weishaar got ahold of Silas Warner (creator of the original Castle Wolfenstein) and had Silas give a seminar. What a night. Carmack and i sat out in the hallway for hours talking to Silas and Bill Heineman about all kinds of old A2 stuff. We have an original Wolf3D manual with Silas' signatur e on it. It's framed. :) Am i on a roll or what? I have even more info.... As soon as The Secret of Mana was released, i bought it because i absolutely LOVE Squaresoft's games. I worship at the altar of Squaresoft. :) As soon as i plugged the SNES cart in, I just sat to watch the demo. (BTW: always, ALWAYS sit and watch game demos. Lots of work goes into them and sometimes there's very useful stuff there.) I was reveling in the beautiful music and unfolding Mana Tree graphic when the first line of the credits scrolled up. "PROGRAMMED BY NASIR." OH MY GOD! THE ULTIMATE DEITY OF THE APPLE // GAME IS STILL PRODUCING SOME OF THE BEST GAME SOFTWARE AVAILABLE! (sorry 'bout the caps.) I was blown away. If you want to experience the epitome of 65816 game programming after 15 years of practice (5 of that being 6502), get The Secret of Mana for SNES and luxuriate in the masterful codesmithing of Nasir once again. Nasir is one of the Old Ones, alongside Bill Budge, Bob Bishop, Olaf Lubeck, Don Fudge, etc, etc. I could go on and on. I remember every game and every name. And here's another one... :) In 1995, i went to the Computer Game Developer's Conference in Santa Clara. It was fun seeing and talking to other game designers. Well, at the CGDC there was a Job Fair, which is where people go to get information on various companies so they can try to get a job there. There were many companies represented at the Job Fair. This is so funny: Dan Gorlin was at the Job Fair and he walked over to the Broderbund booth and talked to them. He even had a name tag on, but the Broderbund people HAD NO IDEA WHO HE WAS!!! The creator of one of Broderbund's biggest titles (okay, a while ago. :) was TREATED LIKE A WANNABE GAME PROGRAMMER!!! I mean, we're talking about the guy that created Choplifter and Airheart! Amazing! I mean, how many other games of Broderbund's have been ported to a stand-up coin-op? NONE! Well, I haven't heard about what Dan's been up to nowadays, but.....another one of Broderbund's previous blockbuster programmers HAS been busting his hump for a while on the NUMBER 2 RPG game of 1995 (voted by GamePro magazine)! The name is Doug Smith and the game is The Secret of Evermore (SNES). What did Doug do for Broderbund??? Well, he ONLY CREATED LODE RUNNER!!!! Sierra just brought Lode Runner back into the light recently, since they had it updated for the PC. Whew. That tired me out. But i have more. If anyone here is an old Apple II game fanatic, i'd love to trade email with ya. Especially if you have any juicy info on Where Are They Now? +-------------------------------+ | John Romero | | email@example.com | | id Software, inc. | | Release date: When it's done. | +-------------------------------+ --------- Nov 2003 Update I have an incredible amount of information to share regarding the whereabouts of several Apple II legends…..and also write about the amazing Apple II Reunion that I had back in 1998 in Dallas at my company Ion Storm. I have 6 hours of videotaped interviews with Nasir, Bill Budge, Warren Robinnett, etc. I also have an audio cassette with interviews of Dan Gorlin, Joel Berez and others. I need to get this stuff in MPG and MP3 form…. Hopefully in the next few months I’ll be doing that. John Romero Project Lead, Design Lead Midway Home Entertainment By: ANO_NYMOUS and Erik Struiksma