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GLINT08 Creative Labs' 3D Blaster




Description

This item is from the PC 3D Graphics Accelerators FAQ, by Blair MacIntyre with numerous contributions by others. (v1.2).

GLINT08 Creative Labs' 3D Blaster

The information in this section is taken from the Creative Lab's page at: http://www.creaf.com/www/products/3d/3dfeat.html

and from the 3DLabs Press release at: http://www.3Dlabs.com/3Dblaster.html

The VL-bus version of the 3D Blaster is based on a custom GLINT chip, which is basically a scaled-down 300SX. The PCI version will supposedly be initially based on the Rendition Vérité chipset, with a. possibility that later versions will be based on the 3DLabs Permedia chip. Time will tell.

Features

* Made to run on Windows 95, Windows 3.x and DOS systems

* Industry standard Plug and Play (PnP) support

* True Texture, perspective-correct texture mapping

* Pixel fill rates of 25,000,000 pixels/second

* Processes of up to 200,000 polygons per second

* Bit Blt rates of up to 40,000,000 pixels/second

* 2 MB RAM onboard supports high-resolution, 3D graphics

* Memory is upgradeable to 4MB total RAM

* 16-bit hardware z buffering

* Hardware double-buffering

* Accelerates transparency, fogging and anti-aliased texturing

* Bundled with five 3D games written specifically for 3D Blaster including Nascar, Rebel Moon, Magic Carpet Plus, Hi Octane and Flight Unlimited

Specifications

DATA FORMATS

* Depth Formats

        o 16 Bit Z
        o 16 Bit Z plus Stencil

* Color and Texture Formats

        o 8 bit index
        o 8 bit RGB
        o 8 bit RGBA
        o 16 bit RGBA (5551)
        o 24 bit RBG (2D)

TEXTURE MAPS

* 0-2MB of texture memory

* Texture Maps sizes from 32x32 to 1024x1024

* Upgrade to 4MB texture memory

SCREEN RESOLUTION SUPPORT

Standard Memory supports these common resolutions and others:

* 320x200 8/16/24 bit double buffered

* 640x200 8/16/24 bit double buffered

* 640x350 8/16 bit double buffered

* 640x480 bit double buffered

* 640x400 bit double buffered

* 800x600 bit double buffered

* 800x600 16 bit single buffered

* 1024x768 bit single buffered

2D GUI SUPPORT

* BitBlt

* Area and Pattern Fill

* 256 Raster Ops

* Hardware Cursor

API SUPPORT

* Microsoft/RenderMorphics' Reality Lab

* Criterion's RenderWare

* Argonaut's BRender

* 3DR

* Creative Graphics Library (CGL)

MINIMUM SYSTEM REQUIREMENTS

* IBM PC or 100% compatible

* 486 DX 66MHz (486 DX4 100MHz recommended)

* Open VL-Bus slot

* Windows 3.1 or higher

* DOS 5.0 or higher

* Installed VGA

* VGA monitor

The VL-bus version of 3D Blaster will be available in November, 1995, at an estimated street price of about $349. A PCI version of 3D Blaster will be available in the first quarter of 1996.

COMMENT: Apparently, the VL version of the 3D Blaster will probably not support OpenGL, but the PCI version should.

CONTACT INFORMATION

Theresa Pulido Lisa Kimura Creative Labs, Inc. Copithorne & Bellows (408) 428-6600, ext. 6416 (415) 284-5200, ext. 209

 

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