This item is from the PC 3D Graphics Accelerators FAQ, by Blair MacIntyre with numerous contributions by others. (v1.2).
This information was provided by Lee Slater, lslater@synthetic.com.
Reality Blazer, Model RB-1000PC
The Reality Blazer was created and built for one purpose - to process and render virtual worlds. Unlike graphics accelerators, the Reality Blazer is capable of holding an entire virtual world, and then carrying out complex object oriented simulation completely independent of the host processor. This leaves the host PC free to perform complex applications and interface tasks.
FEATURES
* Designed specifically for high performance Industrial Simulation & Virtual Reality. This is NOT just another graphics accelerator!
* Flexible and scaleable. Use a single board by itself for a monoscopic environment. Add a second video processor channel for dual display 3-D stereo. Add optics distortion correction as needed - all right on the same board!
* Anti-alias processing and NTSC/PAL included!
* Run multiple boards in a single PC - for full speed stereo 3-D, multiple view perspectives or even totally different scenarios.
* Dynamic texture swap, texture tiling (up to 8x8), rotating textures, custom bit mapped fonts and 2D texture "stamps", for outrageous special effects!
* 120Hz StereoGraphics and Sun ZX compatible LCD shutter glass output.
* Optional Optics Distortion Processor allows use of spherical projections or custom optics distortion.
* Standard NTSC/PAL processors are sync locked with scene processors - no frame latency!
* Load management, LOD blending and fading.
* Programmable 3D windows and subscreens!
SPECIFICATIONS
* 60,000 continuous polys per second
* 2,000 polys/frame @ 30 FPS update rate
* 60/120Hz video refresh rate (each channel)
* 16 million colors (24-bit) on screen
* Standard 1Mb of subdividable texture maps (64-128x128, 256-64x64, etc), expandable
* Vector and bit mapped text fonts
* 512x480 and other resolutions
* RS-170A mode also available on VGA connector
* 200 instantaneous moving models (>1K in scenario)
* Simultaneous flat or smooth shading, texturing, transparancy, translucency and anti-aliasing
* Standard 24-bit Z-depth buffering in hardware
* Standard 25,000 poly world size, expandable
* Object instancing allows millions of polys in world
* Standard sync-locked NTSC and PAL processor
* Standard hardware anti-aliasing
* Standard 120Hz LCD shutter glass interface (TTL)
INCLUDED SOFTWARE
* 'C' language API
* World compiler and visualizer
* Conversion utilities for DXF, 3DS and others
* Special utilities, such as font compiler and atmospheric effects generator and others.
* Diagnostic utilities, sample worlds and programs
OPTIONS
* Plug-in 2nd channel for full stereo 3-D output
* Plug-in Optics Distortion Processor module
* Expand onboard texture map RAM to 4Mb
* Expand onboard database RAM to 225K polys
For more information contact: Lee Slater, Director of Marketting Synthetic Images Voice: 408-267-8451 Fax: 408-267-1812 e-mail: lslater@synthetic.com
 
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