
This article is from the General Pinball FAQ, by Keith Johnson keefer@access.digex.net with numerous contributions by others.
NO! Well, usually not. Some games have visible, purposeful magnets in them,
but they are usually pointed out to you somehow. Some examples are the
spiral magnets in TZ, the power in TAF (LAH also uses the same technique as
TAF), and the "Don't shoot!" ball-trapping magnet in Rollergames. In TZ,
there is also the Magna-Flip in the Powerfield, where you activate the
magnets in an attempt to sling the ball up to the top. And, in some games of
the past (most notably BK and BK2K), there was Magna-Save. Hit the button,
and your ball would be caught from the outlane, and generally fall back into
the inlane (assuming you were fast enough, of course...).
A rather non-exhaustive list of games with purposeful magnets:
Lost World, Tales of the Arabian Nights, No Fear, High Speed 2, Theatre of
Magic, World Cup Soccer, Twilight Zone, Dr*c*l*, Last Action Hero,
The Addams Family, Dr. Dude, Rollergames, Black Knight 2000, Black Knight,
Centaur, Zodiac (Planets)...
Feel free to mail me stuff I've forgotten.
 
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