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19. Protect ships that are fully lagged.

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This article is from the netrek Frequently Offered Clever Suggestions list, by Tom Holub doosh@best.com with numerous contributions by others.

19. Protect ships that are fully lagged.

Problem: When a client becomes seriously lagged, the player usually
ends up getting snuffed by the first bozo who comes within visual
range.

Proposal: Make a server mod so that ghostbusted players are
invulnerable until the connection gets reestablished.

Why Not:

>From: jch+@cs.cmu.edu (Jonathan Hardwick) Subject: Re: Playing with
>lag Date: 11 Aug 92 01:24:29 GMT
>
>Last time it came up, one objection I remember is that it would
>become trivial to abuse. Want to take that last planet? Lock on,
>cloak, max warp, and then yank the ethernet connector out of your
>machine. Wait 30 seconds while the defenders waste all their fuel on
>you, and then finally realize that you're in Protected Mode. Stick
>the ethernet connector back in, beam down your armies, genocide the
>galaxy.
>
>Or if you're worth less when in Protected Mode, just yank the
>ethernet connector whenever death seems inevitable.

Depending on the implementation, you might be able to just hit ^Z and
suspend your process. When the client host's buffers fill up it'll
look just like a network storm to the server host. If all you want to
handle is fully severed clients then you won't be solving the problem;
the only time my client has been severed is when the server goes down.

 

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