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5.3.2 - SaGa Frontier: How does magic work in this game?

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This article is from the Final-Fantasy and other Square Soft Games FAQ, by nickzman@eskimo.com (Nick Zitzmann) with numerous contributions by others.

5.3.2 - SaGa Frontier: How does magic work in this game?

Magic is divided into a number of categories, and each category is
paired with a similar (but contradicting) category.

When a character earns magic from one category, he/she will be unable to
obtain spells from the contradicting category. Here's a list of each
category and contradicting category: (These are the names of the magic
in the English version.)

Realm / Mystic
Light / Shadow
Rune / Arcane
Mind / Evil
Time / Space
Heart / Mirage

Each category has a "gift". When a character has the gift for the magic
category, he/she can naturally learn magic spells in that category
without having to buy them. Also, there are certain high-level magic
spells in each category that can not be bought, and are only obtainable
by characters with the gift for the particular magic category.

Here's a more in-depth explanation of the magic in this game...

Name: Realm
Description: Basic attack/defense spells taught by the Magic Kingdom.
Purchaseable region: Magic Kingdom
Obtaining the gift: Only Blue and Rouge have the gift, no one else
can get it.
Notes: "VermillionSand" does a four-digit amount of non-elemental
damage to all enemies, and can sometimes blind them. It's truly
a useful spell!

Name: Mystic
Description: Basic attack/defense spells taught by Fascinaturu.
Purchaseable region: Fascinaturu
Obtaining the gift: Only full-blooded mystics have the gift, no one
else can get it.
Note about Asellus: Asellus automatically receives the gift after
killing the FireSage boss.
Notes: "GlassShield" is probably the best way to protect weaker
characters.

Name: Light
Description: Light elemental spells which do major damage to the undead.
Purchaseable region: Luminous
Obtaining the gift: Complete the Luminous Labyrinth.
Notes: "LightSword" gives the caster the mightiest sword in the
game for the remainder of the battle.

Name: Shadow
Description: Shadow elemental black magic spells.
Purchaseable region: Luminous
Obtaining the gift: Complete the Shadow Labyrinth.
Notes: "ShadowStalker" creates a duplicate of the caster, nearly
doubling the effect of their actions in battle.

Name: Rune
Description: Utilizes the power of runes to create energy.
Purchaseable region: Devin
Obtaining the gift: Find the four Runes...
Koorong: In the room after climbing down a ladder, with lots of rocks
and a manhole, take the manhole. (The rocks lead back to
the airport in Koorong.) You will find a cave with the Rune.
Shrike: Ignore the warning in Muu's Tomb and raid the place. Keep
going down the stairs until you arrive in a room with a
dragon skeleton. Have fun defeating this guy...
Tanzer: After you get the Shrike rune and use a regional transport,
you'll end up here. Fei-on will show you the way.
Despair: Talk to Annie in Koorong after obtaining any other rune.
Hint: Don't forget to equip a LaserScope!
Note about Emelia: Emelia doesn't need to get the Despair rune
because she already has it. Remember?
Notes: "StasisRune" is a useless spell, except during Blue's quest,
where casting it during "OverDrive" will give Blue eight turns
per round under normal combat conditions and with no loss of
JP/WP!

Name: Arcane
Description: Uses the power of tarot cards to create energy.
Purchaseable region: Devin
Obtaining the gift: Find the four Tarot cards...
Baccarat: Talk to Emelia to reveal the gnomes. Follow them to the
basement, and give them four GoldIngots to get the card.
Yorkland: Talk to each brewer to get drunk and gain information.
From there, enter the swamp. Try to avoid being in the line
of sight of the enemies, because they are powerful enemies.
Wakatu: First, get Gen in Scrap. Go to Wakatu and let Gen lead the
way. When you reach the card, to get it, press a button when
you hear the swords clink together.
IRPO: You'll be asked to go to Mosperiburg and get a rare flower.
This is easier said than done. Good luck with the Suzaku boss!
Note about Red: Red doesn't need to go to Mosperiburg; if Fuse is in
the party, Fuse will just give him the IRPO card upon arrival
at IRPO.
Notes: "Tower" is the best offensive spell in the game! It converts all
the caster's WP into energy, delivering tremendous damage, but
leaves the caster completely depleted afterwards.

Name: Mind
Description: Uses the hidden powers of the mind for defense.
Purchaseable region: Kyo
Obtaining the gift: You must go through a training session. Only humans
can get the gift.
Note about Blue/Rouge: Blue/Rouge can not obtain the gift until
the corresponding brother is dead.
Notes: "MindHeal" is far more powerful than StarlightHeal, but it only
works on the caster.

Name: Evil
Description: Uses the evil powers of the mind for offense.
Purchaseable region: N/A
Obtaining the gift: N/A
Notes: Only Zozma, a mystic, has the basic magic. He appears in Emelia
and Asellus's quests. Higher level Evil spells can only be used
by enemies.

Name: Time
Description: Powerful magic which uses time itself against enemies.
Purchaseable region: TimeLord's Region
Obtaining the gift: Only TimeLord, a mystic, has the gift.
Note about Blue: Blue will have to kill TimeLord in order to steal
the gift.
Notes: "OverDrive" grants the caster eight turns, during which he
will not lose JP/WP, but leaves him depleted afterwards.

Name: Space
Description: Powerful magic which uses space against enemies.
Purchaseable region: Kylin's Paradise
Obtaining the gift: Only Kylin has the gift.
Note about Blue: Same as Time magic.
Notes: Nothing extremely special here.

Name: Heart
Description: High-level heal and revive spells.
Purchaseable region: N/A
Obtaining the gift: Only Blue/Rouge can acquire the gift. The
brother who emerges victorious will automatically
obtain the gift.
Notes: A cure spell which heals the party, and a revive spell
with no depletion of LP. These spells are keepers!

Name: Mirage
Description: Summons monsters to attack the enemy.
Purchaseable region: N/A
Obtaining the gift: Only Rei, a mystic, has the gift. She only shows
up in Asellus's quest.
Notes: The spells are just like the regular "PhantasmShot" creature
summoning Mystic magic, except with better control over which
creatures are summoned.


 

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