This article is from the Final-Fantasy and other Square Soft Games FAQ, by email@example.com (Nick Zitzmann) with numerous contributions by others.
OK, OK, calm down. Here's a list of all the game's Espers, their
locations, uses, and spells. An asterisk next to a spell indicates that
this spell is unique only to this Esper.
Effect: Ramuh appears and zaps the enemies with lightning.
Spells: Bolt (x10), Bolt 2 (x2), Poison* (x5)
Effect: The "Regen" spell is cast on the entire party.
Spells: Cure (x5), Cure 2 (x1), Regen (x3), Antdot (x4), Scan (x5)
Effect: A siren will appear and sing a very off-tune song. Afterwards,
all the enemies will be muted as if the spell "Mute" was cast on all of
Spells: Sleep (x10), Mute (x8), Slow (x7), Fire (x6)
Effect: All enemies are Muddled as a stray cat skips by them. It doesn't
Spells: Muddle* (x7), Imp (x5), Float (x2)
Effect: Ifrit appears and launches a fire-elemental attack on the enemy.
Spells: Fire (x10), Fire 2 (x5), Drain* (x1)
Effect: Shiva appears and freezes all the enemies with an Ice-elemental
Spells: Ice (x10), Ice 2 (x5), Rasp (x4), Osmose (x4), Cure (x3)
Effect: Cures all status conditions.
Spells: Cure 2 (x4), Remedy (x3), Dispel (x2), Safe (x1), Shell (x1)
Effect: The battlefield is flooded by water as Bismark swims by and
leaves the enemies in his wake. Water/Ice-elemental.
Spells: Fire (x20), Ice (x20), Bolt (x20), Life (x2)
Effect: Terra's father appears and physically (non-elementally) attacks
Spells: Fire 2 (x3), Ice 2 (x3), Bolt 2 (x3)
Effect: Carbunkl casts "Rflect" on all party members.
Spells: Rflect* (x5), Haste (x3), Shell (x2), Safe (x2), Warp (x2)
Effect: A ghost will drift across the screen and cast "Vanish" on all
party members. While your characters are invisible, physical attacks
can't hit them, but magic attacks will work on them and will also remove
Spells: Bserk* (x3), Vanish* (x3), Demi* (x5)
Effect: A bull appears on the screen for a few seconds, and by the time
he leaves, he attempts to dispatch all the enemies. It doesn't always
work, though; especially against undead enemies which Shoat ends up
Spells: Bio* (x8), Break* (x5), Doom* (x2)
Effect: An angel floats across the screen and heals the party.
Spells: Life (x5), Cure 2 (x8), Cure (x20), Regen (x10), Remedy (x4)
Effect: ZoneSeek will appear and cast "Shell" on all the party members.
Spells: Rasp (x20), Osmose (x15), Shell (x5)
Effect: A stone golem will appear for a second, then disappear. After
that, he blocks many physical attacks by the enemy on the party.
Spells: Safe (x5), Stop (x5), Cure 2 (x5)
Effect: A goddess appears and heals the party.
Spells: Cure (x25), Cure 2 (x16), Cure 3 (x1), Regen (x20), Remedy (x20)
Location: The Solitary Island
Effect: Palidor will fly across the screen, and all the party members
will jump on its back. After a while, they'll drop down and thrust at
Spells: Haste (x20), Slow (x20), Haste2* (x2), Slow2* (x2), Float (x5)
Effect: The Fenris Wolf appears and makes multiple images of all the
party members. As if in a house of mirrors, the enemies don't know which
one of your characters is the real one, which means that until they
figure it out or the battle ends, physical attacks won't hit a character
who has multiple images.
Spells: Warp (x10), X-Zone* (x5), Stop (x3)
Effect: The Esper which started this entire mess will launch a three-way
elemental attack on the enemies. The air freezes and explosions fill the
air as Tritoch appears and shoots lightning bolts at the enemies. Great
for enemies with elemental weaknesses, but will heal enemies who are
strong against any fire/ice/bolt elemental powers.
Spells: Fire 3 (x1), Ice 3* (x1), Bolt 3* (x1)
Effect: The Midgard Serpent will lift his head out of the ground,
causing a massive earthquake. Your party is transported to somewhere
safe, so it only effects the enemies.
Spells: Quake* (x3), Quartr* (x1), W Wind* (x1)
Effect: Will metamorph the enemy into an object usable by the party. The
object you get depends on the enemy - different enemies leave different
objects, and most carbon-based enemies will just leave you Dried Meat by
default. It doesn't always work.
Spells: Ultima* (x1)
Location: Phoenix Cave
Effect: This only works if one or more of your party members have been
defeated, zombified, or they have been effected in some way. It does
nothing if your whole party is hale and hardy. If (a) character(s)
is/are wounded or zombified, the Phoenix will appear and return them to
consciousness. If (a) character(s) is/are poisoned, seizured, slow,
stopped, muddled, berserked, blind, imped, mute, etc. then a Phoenix
will appear, cure their conditions, and then heal them.
Spells: Life (x10), Life 2 (x2), Life 3* (x1), Cure 3 (x2), Fire 3 (x3)
Location: DoomGaze's stomach (defeat DoomGaze to make him cough it up)
Effect: Bahamut appears and launches a powerful nuclear attack against
all enemies. The effect of "Flare" on all enemies.
Spells: Flare* (x2)
Location: Doma Castle
Effect: A giant robot pops out of the ground, scans the enemies, then
launches a massive attack of sacred power (aka "Pearl") on all enemies.
Spells: Pearl* (x2), Shell (x10), Safe (x10), Dispel (x10), Remedy (x15)
Location: The Ancient Castle
Effect: Odin, mounted on Slepinir, will fly down from Valhalla and
cleave at all enemies. The attack is more likely to work than Shoat's.
Spells: Meteor (x1)
Location: The Ancient Castle
Effect: Same as Odin, except a bolt of lightning flashes through the sky
as Raiden attacks. It's just a visual effect, though. Note that you
can't have Odin and Raiden at the same time (see article 4.4.16 of the
Spells: Quick* (x1)
Location: Beyond the reaches of all space and time...
Effect: Three Mage Warriors (from the War of the Magi) appear and zap at
each other with magic for a while. Once they leave, both the party and
the enemies are damaged.
Spells: Meteor (x10), Merton* (x1)