This article is from the Final-Fantasy and other Square Soft Games FAQ, by firstname.lastname@example.org (Nick Zitzmann) with numerous contributions by others.
Twenty years after Crono and friends returned from defeating Lavos in
Chrono Trigger, time and space are once again distorted. Serge, a kid
living in the small village of Arni, is asked by his friend, Leena, to
hunt down some Komodo scales. Upon presenting the scales to Leena at the
nearby Opassa Beach, however, Serge is suddenly surrounded by a blue
light, and he collapses. Upon awakening, he finds himself in an
alternate reality where he drowned ten years ago...
Chrono Cross, despite having a different producer and character designer
for the game, is a worthy successor to its predecessor. While most of
the gameplay and some of the characters from the first game are back,
the game features an overwhelmingly large cast of characters, who become
available depending on some of the decisions the player makes while
playing the game. Also, the game does away with time meters in battles,
and the intensity of attacks in battles can be determined by the player,
sort of like in Xenogears. The game uses 3D characters on pre-rendered
backgrounds, and has a small amount of full motion video clips.