This article is from the Final-Fantasy and other Square Soft Games FAQ, by firstname.lastname@example.org (Nick Zitzmann) with numerous contributions by others.
Tina (Terra) Branford [Magitek Knight]
Locke Cole [Thief/Treasure Hunter]
Edgar Roni Figaro [Engineer]
Mashe (Sabin) Rene Figaro [Karate]
Celes Chere [Magitek Knight]
Cayenne (Cyan) Garamonde [Samurai]
Gau [Wild Boy]
Setzer Gabrielli [Gambler]
Stragus (Strago) Magus [Blue Mage]
Relm Arrowny [Artist]
Secret Character #1 [Snowman/Sasquatch]
Secret Character #2 [Mime]
Biggs (Vicks) [Magitek Knight]
Wedge [Magitek Knight]
(no name) [Ghost]
One thousand years ago, humans infused with magical powers granted to
them from three goddesses called the "Magi," destroyed their world in
the War of the Magi. The Magi, realizing what they had done, stopped the
war by turning themselves into statues and hiding in a specially
enclosed part of the world. The magical creatures they created, the
Espers, became sick of the evil that they saw in the human world, and
went to live with the Magi statues. The War of the Magi ended, magic
disappeared, and civilization as a whole was set back a thousand years.
One thousand years later, when humanity finally began to recover from
the devastating war, a man named "Gestahl" was trying to unite the
entire world under a new legion which he was to rule. This new legion,
the Empire, slowly began to take over more and more of the world. His
three military commanders; Leo, Kefka, and Celes; would see to that.
The Empire has also been trying to revive the forces of magic, starting
by invading the Espers' World & capturing some Espers. They also found a
girl named Tina (Terra), who is said to have been born with mysterious
magical powers, and was given a "slave crown," so that she could be
totally controlled by the Empire.
One day, the mining community of Narshe discovered a frozen Esper,
probably left over from the War of the Magi days. Once the Empire had
heard about this, they sent a recon group out to find this Esper. This
recon group consisted of officers Vicks, Wedge, and Tina (Terra). But
her real mission had yet to come...
Final Fantasy VI, although not as challenging as its predecessor, had a
number of improvements over Final Fantasy IV. The sheer amount of
character depth and plot changes make a long and challenging game fold
out to you instead of the player knowing everything just by the
beginning of the game. Final Fantasy VI also has the largest party size
- there are no class changes like there was in Final Fantasy V, so every
character has his/her own personal strong points and skills to build on.
There are also two secret characters in this game for players to find.
The geographical features again contribute to the game's story, as
different modes of transportation are needed to get to several different
scenarios; like rafting down river rapids, taking ferry boats, and even
submerging a castle under desert sands in order to get around a mountain
The major new addition to this game are mainly new ways of using the
Super Nintendo's Mode 7 effects - Chocobo and Airship rides are no
longer over a flat map, but are now 2.5-dimensional and are really cool