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2.2.1 - Final Fantasy I (USA: Final Fantasy I)

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Description

This article is from the Final-Fantasy and other Square Soft Games FAQ, by nickzman@eskimo.com (Nick Zitzmann) with numerous contributions by others.

2.2.1 - Final Fantasy I (USA: Final Fantasy I)

Playable characters: N/A (characters are created by the player)

NPCs: N/A

It is a dark time for the Kingdom of Coneria. The world had been kept
functioning and intact by four prevailing elemental powers - Earth,
Fire, Water, and Air. But now, fertile valleys are turning into useless
clay, the world's volcanoes are threatening to erupt uncontrollably and
unpredictably, the ancient Sea Shrine has been invaded and once-peaceful
marine life has turned against seagoers, and the Sky Warriors of Lefein
have lost their prize possession - the Sky Castle - to monsters with
control over the skies. It looked like the world was falling apart
uncontrollably, until a wise sage named Lukahn told the King about the
Prophecy of the Light Warriors - in times of terror, four Warriors would
appear, and they alone would set things straight again. Princess Sara
heard about this, and left the castle to find the Light Warriors
(unfortunately, she never returned). One day, though, some time after
the Princess's disappearance, a group of four showed up at the gates of
Coneria Castle, and each one of them held a darkened Orb. You control
the Light Warriors, and you must lead them on a quest to return light to
the Orbs and gain elemental powers back to where they belong. Did I
mention reality's fate depended on you and you alone? Good luck.

Final Fantasy I is the game that started it all. It was vastly different
from any other RPG available for the NES, as well as being one of the
best RPGs in its time. Although this game lacks many things that were
added to future Final Fantasy games - like Chocobos, for instance - it's
still a great game to play over and over again. It's pretty long, too,
for an NES game.


 

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