This article is from the College Bowl FAQ, by George Atendido aten0001@tc.umn.edu with numerous contributions by others.
CB is an academic quiz game created by Don Reid which pits two teams of four
players each against each other. The game is now administered by CBI in
partnership with ACUI.
ACF is a similar game created a couple of years ago by a few schools,
mostly in the Southeast. This group created the ACF format because they
were dissatisfied with the CB format and with CBI. The ACF proponents have
attempted to create a more academically rigorous format, a reaction to
what they claim to be softness in official CBI questions. In addition,
the ACF founders sought a format with lower costs and fewer restrictions
on student eligibility.
There are numerous and vociferous adherents to each camp, and a great many
people are comfortable with both formats. Rather than seeing each format
in an adversarial light, these people look at the difference in formats as
an opportunity to sample two different but not mutually exclusive formats.
While the RCT's for CB and ACF strictly follow their own formats, most
invitationals combine elements of both formats.
The rules for CB and ACF have some similarities. Both are based on individual
games involving two teams of four players each. There are two types of
questions: toss-ups and bonuses. A toss-up question is read first. If a
player signals and answers the toss-up correctly, the player's team receives
10 points, and is read a bonus question which only that team has a chance to
answer. If the player answers the toss-up incorrectly, a player from the
opposing team may signal and answer. A five point penalty is assessed
against the team if the player signals to interrupt the toss-up while the
question is being read, and gives a wrong answer; otherwise there is no
penalty for guessing. Players work individually on toss-ups, but work
together as a team to answer the bonus questions. Toss-up questions
require single answers and are worth 10 points each; bonus questions may
require single or multiple answers, and have a maximum value of 30 points.
--==--
A COMPARISON OF COLLEGE BOWL AND THE ACF (after Peter Freeman)
CB ACF Time: 7-minute halves 20 questions, untimed (8 minutes in HCASC) Recognition: Wait until called, Varies by tournament. Usually either by name or not enforced. number. Graduate students: Official team may no limit on grad participation only have one. (Was supposed to have been reviewed for 94-95 season, but no final decision was announced.) Eligibility: 6 years of RCT or For RCT and NCT play, until NCT play. Must be a a terminal degree (i.e., a registered, for-credit Ph.D.) is earned. Non-credit student courses count for eligibility How to get to Win your RCT Finish in the top three at one Nationals: (geographic repre- of the ACF Regionals; or host (see question 13a) sentation) a tourney with 8 schools or more; or request a wild-card (good schools with bad travel funds); or host the ACF region- al; or win an ACF-registered tournament (registration done by contacting the ACF ahead of time)... (non-geographic representation) [Note: these are subject to change, depending on the cap on size of field] How may teams may One per school As many as you can qualify go to the RCT/NCT?: Intramural Tourney: Required Not required (all team members must play at least one game) Question buying: At least 10 packets Not required at a full cost of $62.50 a piece to be allowed into regionals (these packets are used for the intra- mural). Early order and quantity order discounts can bring price down to $50 for established programs and $43.75 for new programs. [Note: prices are subject to change] Types of questions: Speed-oriented pop Deeper, more rigorous. Little fluff, some gems hidden current events or pop culture. inside, more "everyday experience" questions, whatever that means. Mix of categories tends Packet consistency varies to be very consistent by tournament. in CBI packets, less so at invitationals Relies on a few Relies on submissions from professional question (hopefully) talented writers amateurs, though this may change somewhat in the near future for RCTs and the NCT. Faults: Vague lead-in followed Questions can be too long. by concrete clue, which A typical CB player from Joe means many questions Schmo St. would think they are can be survival of the too hard. quickest. Requires an intramural Does not require an tournament, getting intramural. the whole campus involved. Can be insipidly easy. Can be impossibly obscure. We pay their salaries. Nationals is like any other Graduate students may invitational, no Radio, TV, participate, but one or awards banquets. per team rule limits their involvement. Lack of eligibility limit may allow "dinosaurs" to continue playing for years. The program is still in its growing stages. Advantages: Been around since 1953, Allows grads a competitive it's the leader. forum. Puts on a good show LOW COST. for Nationals. ACUI partnership gives ACF was founded by and is it the support of many run by many well-established student union adminis- school programs and players trators nationwide Requires an intramural Does not require an tournament, getting intramural. the whole campus involved. Quote from the other "Too much fluff!" "Too hard!" side: "Face it, State U. "None of that timed-match would wipe Tech excitment!" out...so why can't they play at Nationals?"
 
Continue to: