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1.12) Why Use Inheritance? (Object-Oriented Technology)




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This article is from the Object-Oriented Technology FAQ, by Bob Hathaway rjh@geodesic.com with numerous contributions by others.

1.12) Why Use Inheritance? (Object-Oriented Technology)

Inheritance is a natural way to model the world or a domain of discourse,
and so provides a natural model for OOA and OOD (and even OOP). This is
common in the AI domain, where semantic nets use inheritance to understand
the world by using classes and concepts for generalization and categorization,
by reducing the real-world's inherent complexity.

Inheritance also provides for code and structural reuse. In the above Computer
class diagram, all routines and structure available in class Computer are
available to all subclasses throughout the diagram. All attributes available
in Personal computers are also available to all of its subclasses. This kind
of reuse takes advantage of the is-a-kind-of relationship. Class libraries
also allow reuse between applications, potentially allowing order-of-magnitude
increases in productivity and reductions in defect rates (program errors),
as library classes have already been tested and further use provides further
testing providing even greater reliability.

With differential programming, a class does not have to be modified if it is
close to what's required; a derived class can be created to specialize it.
This avoids code redundancy, since code would have to be copied and modified
otherwise. See [Raj 89] for an alternative approach as found in Jade.

Polymorphism is often explicitly available in many OO languages (such as C++,
CLOS, Eiffel, etc.) based on inheritance when type and class are bound together
(typing based on subclassing, or subclass polymorphism), since only an object
which is a member of (inherits from) a class is polymorphically assignment
compatible with (can be used in place of) instances or references of that
class. Such assignment can result in the loss of an object's dynamic type in
favor of a static type (or even loss of an object's representation to that of
the static class, as in C++ slicing). Maintaining the dynamic type of objects
can be provided (and preferred); however, C++ provides both sliced and non-
sliced replacement in a statically typed environment (see section 2.1).

 

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