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CS06 Rendition Vérité




Description

This item is from the PC 3D Graphics Accelerators FAQ, by Blair MacIntyre with numerous contributions by others. (v1.2).

CS06 Rendition Vérité

The information I currently have is from the Rendition home page at http://www.rendition.com/

Rendition's first product, the Vérité(tm), is a single chip 3D graphics engine, GUI accelerator, digital video accelerator and VGA engine for the personal computer market designed for add-in graphics cards and OEM motherboard implementation.

Advanced Rendering Features

The Vérité(tm) supports texture mapping with correct perspective, bilinear filtering, z-buffering, alpha blending, fog, and other advanced rendering features. These features will enable game developers to deliver the most engaging, realistic interactive entertainment to date.

Sustainable High Performance

Design decisions were made with input of many game developers to ensure a real performance advantage.

Embedded RISC Core

The Vérité(tm) employs a unique architecture, which combines a fully programmable RISC core with a hard-wired pixel pipeline.

Optimized Memory Controller

In the cost-sensitive markets which Rendition will compete, it is imperative to focus on total solution cost for the OEM customer. It uses low cost EDO DRAM.

Support for Two Dimensional GUI and Multimedia Acceleration

The Vérité(tm) also provides conventional Windows acceleration, and incorporates all control logic required for a standard graphics card. For acceleration of digital video playback, e.g. MPEG and Indeo, the Vérité(tm) provides YUV-to-RGB color space conversion and image scaling with bilinear interpolation for smooth full-screen full-motion video playback.

VGA Compatibility

All of this advanced functionality will be of little value if users cannot run their older applications. For this reason, Rendition has incorporated a VGA-compatible core into the Vérité(tm).

 

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