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3.14 - What does it mean to "lock" an import game?

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This article is from the Sony video game controllers FAQ, by Lord Xarph and his Flying Circus xarph@blueneptune.com with numerous contributions by others.

3.14 - What does it mean to "lock" an import game?

Recently, Sony has been making an attempt to "crack down" on mod
chips, such as making the screws on more recent Playstations
tamper-resistant and redesigning the guts of the Playstation to make
it hard to modify. As part of this effort, numerous games have boot
code that detect presence of a mod chip and fail to run if one is
present.

There are ways around this, however (what, you think the PSX hackers
were going to let this stop them?). First, you can attach a switch to
your mod chip that will allow you to turn it off after it has
validated the game but before the protection kicks in. Second, you can
use a Game Enhancer, although this requires swapping and games with CD
audio will screw up in the music department. Finally, you can enter a
Gameshark code that will bypass mod chip detection.

National Console Support maintains an archive of detection workaround
codes at http://www.ncsx.com/ncs022299/codex.htm.

 

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