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Frequently Asked Questions about netrek

Note: This was written by Andy McFadden but is now being maintained by doosh@best.com (Tom Holub) along with the other FAQ lists. Many thanks to Andy for compiling it (in addition to his other contributions to the netrek world).

The same ideas get proposed over and over by people trying to enhance the game, and the same discussions come up again and again. This file is an attempt to stem the flow by presenting old discussions and arguments against the ideas.

This assumes you are familiar with the game itself and some of the vocabulary (argot) involved (e.g. scum, ogg, LPS, Iggy). This is NOT intended to be a capsule summary of rec.games.netrek discussions; it is intended to help people trying to enhance the game understand why many of the obvious improvements won't work or won't be accepted by the Netrek community. As such, it contains one-sided and occasionally opinionated material. I welcome improvements and stronger arguments, but if you want to debate the value of something I will probably ignore you.

[ This file has been evolving since September of 1992. Some of the info may have become outdated as Netrek evolved. ]

REMEMBER: Netrek is not Star Trek. Netrek is not reality. Star Trek is not reality. Netrek is not Nintendo. DO NOT suggest modifications purely to make the game "more realistic". ONLY consider ideas that will improve game play.

-1. How about team DI?
-2. How about no DI at all?
-3. All ships shouldn't fire 8 torps.
-4. Let's make cloakers blind.
-5. Let's allow cloakers to fire.
-6. The DD needs to be improved.
-7. Here's a neat idea for a new ship.
-8. How about a ship design system?
-9. Remove the kill restriction on army carrying.
-10. Remove the kill restriction on plasma torps.
-11. Get rid of LPSs.
-12. Get rid of Iggy!
-13. Combine all of the server processes into one.
-14. Put the number of armies next to the planet.
-15. Highlight ships with kills.
-16. Prevent bombing/taking out of T-mode.
-17. Just have a two-race galaxy.
-18. Add incentives for scout bombing.
-19. Protect ships that are fully lagged.
-20. Change the names of the races or the planets.
-21. Add ship collisions.
-22. Give planets gravity or motion.
-23. Set up an invitation-only clue server.
-24. Allow ships to drop mines.
-25. Have the client update the torps instead of the server.
-26. Have ships come in at the starbase instead of a planet.
-27. Ships should auto-repair at warp 0.
-28. Change the way the wait queue works.
-29. Add steering keys.
-30. Prevent butt-torping.
-31. Have a database that's shared between multiple servers.
-32. A1. Appendix: Sturgeon II changes
-33. A2. Appendix: Extreme Netrek






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