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21. Add ship collisions.

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This article is from the netrek Frequently Offered Clever Suggestions list, by Tom Holub doosh@best.com with numerous contributions by others.









21. Add ship collisions.

Problem: It would be neat to have ships collide.

Proposal: Have ships either damage each other on collision or bounce
off in some elastic manner.

Why Not: Bouncing ships would be, well, weird. Crunching ships in a BB
by rolling over them would be amusing, but probably wouldn't add much
to the game.

However, there are more serious considerations. First, consider what
happens if you are cloaked ogging somebody, and collisions do
damage. Now you don't even need to uncloak to kill the other guy; just
run into him. Makes avoiding oggs nearly impossible, especially since
you can't pressor the attacker away.

Second, suppose you are cloaked taking a planet. As it is the
defenders have to locate you and hit you with enough torps/phaser hits
to blow you up. Escorts can det torps to keep their takers
safe. Collisions make it far easier to defend planets: whether the
collisions bounce or do damage, planet defenders can simply cloak and
fly over the planet and have a good chance of destroying you or at
least knocking you off. They don't even have to uncloak anymore,
making it harder for the escorts to do something useful. And if
collisions bounce, you can just knock the escorts into the planet
takers. Heck, if you want to defend a planet, just sit right in the
middle, and nobody else can orbit.

This last issue is a strong reason for disallowing collisions between
friendly players: you could never have more than about four people in
orbit at once, and getting more than two in orbit would require a
minor feat of coordination.

 

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previous page: 20. Change the names of the races or the planets.page up: netrek Frequently Offered Clever Suggestions listnext page: 22. Give planets gravity or motion.