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This article is from the netrek Frequently Offered Clever Suggestions list, by Tom Holub doosh@best.com with numerous contributions by others.
Problem: LPSs suck. They're boring and they make my stats hurt.
Proposal: Various ideas. A small sampling:
* have a 5 second delay before players can reenter
* have a delay inversely proportional to the number of planets your
team has
* enter moving away at maxwarp
* have the presence of enemy ships force new ships to appear farther
away (a la Plato Empire)
* enter without fuel (this is also used as an anti-psycho-ogging
"fix")
* use the random entry planet selection stuff, extended to work on
planets that the team doesn't own
* allow a certain number of construction points per minute; big ships
use more construction points; once exceeded, you have to wait for
it to climb back up
* genocide happens when only one planet remains
* allow a ship with 5 or 10 kills to carry a MondoBomb; when it
reaches the planet it obliterates it
* turn an SC with 3 kills into Super Ogger, doing several hundred
points of damage with its explosion
Why Not: The Last Planet Stand is one of the few things in Netrek that
absolutely REQUIRES teamwork. It is nearly impossible to break an LPS
unless the attackers are organized or the defenders are largely
clueless.
A reasonable solution to the Indefinite LPS (one that drags on and on
because all the clued players on the attacking side bailed) is the
Bronco LPS timer. The attackers get 30 minutes to break it, at which
point the galaxy resets. There are players who dislike the timer
because it encourages the attackers to slack off ("oh, we'll just wait
for the timer, we'll never break through), but it's proven to be a
reasonable compromise, although it has definitely reduced the average
LPS-breaking ability.
LPSs are here to stay. It is possible to come back from one, just as
it is possible to genocide a race. If you are concerned about the
damage to your stats, then set up your own server, scum your way to
admiral, and get on with your life.
Side note: LPSs with homeworld agris are monumentally unpopular. You
can hold off against a fleet with greater numbers without too much
difficulty. Most servers explicitly prevent the home world from being
agri; if your favorite server doesn't, tell the server admin. (The
other side of the coin is that, once taken, it's harder for the home
team to retake. I don't think this balances the pain of taking it in
the first place, however.)
 
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