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Articles / TULARC / Games / Backgammon / | ![]() |
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03 What are the basic rules of the game? (Backgammon) |
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This article is from the Backgammon FAQ, by Mark Damish damish@ll.mit.edu with numerous contributions by others.
Backgammon Equipment
* A Backgammon board or layout.
* Thirty round stones, or checkers, 15 each of two different colors,
generally referred to as `men'.
* A pair of regular dice, numbered from 1 to 6. (For convenience,
two pairs of dice, one for each player, are generally used.)
* A dice cup, used to shake and cast the dice. (Again, it is more
convenient to have two dice cups.)
* A doubling cube---A six-faced die, marked with the numerals
2,4,8,16,32 & 64. This is used to keep track of the number of
units at stake in each game, as well as to mark the player who
last doubled.
The backgammon board
Backgammon is an obstacle race between two armies of 15 men each,
moving around a track divided into 24 dagger-like divisions known as
``points''.
The Backgammon layout is divided down the center by a partition, known
as the ``bar'' (See Diagram 1), into an outer and inner (or home)
board or table. The side nearest you is your outer and home tables;
the side farther away is your opponents outer and home boards. The
arrows indicate the direction of play.
For purposes of convenience we have numbered the points in the
diagram. Though the points are not numbered on the actual board, they
are frequently referred to during play to describe a move or a
position. Your (X's) 4-point or 8-point will always be on your side of
the board; your opponent's (O's) will always be on his side of the
board.
A move from your 9-point to your 5-point is four spaces (the bar does
not count as a space). A move from White's 12-point to your 12-point,
though it crosses from his board to yours, is but one space, for these
two points are really next to each other.
Diagram 2 shows the board set up ready for play. Each side has five
men on his 6-point, three men on his 8-point, five men on his
opponent's 12-point, and two men, known as ``runners'', on his
opponents' 1-point. The runners will have to travel the full length of
the track, the other men have shorter distances to go. Note that play
proceeds in opposite directions, so that the men can be set up in two
ways. Turn the diagram upside down to see the layout if play were
proceeding in the other direction.
+-------------------------------------------------->
|
| +-----------------------------< X moves this direction
| |
| |
| | 13 14 15 16 17 18 19 20 21 22 23 24
| | +------------------------------------------+
| | | . . . . . . | | . . . . . . |
| | | . . . . . . | | . . . . . . |
| | | . . . . . . | | . . . . . . |
| | | . . . . . . | | . . . . . . |
| | | . . . . . . | | . . . . . . |
| | | | | | +----+
^ v | Outer Board |BAR| Home Board | | 64 |
| | | | | | +----+
| | | P O I N T S | | . . . . . . | Doubling
| | | . . . . . . | | . . . . . . | Cube
| | | . . . . . . | | . . . . . . |
| | | . . . . . . | | . . . . . . |
| | | . . . . . . | | . . . . . . |
| | +------------------------------------------+
| | 12 11 10 9 8 7 6 5 4 3 2 1
| |
| +---------------------------------------------->
|
+---------------------------------< Y moves this direction
13 14 15 16 17 18 19 20 21 22 23 24
+------------------------------------------+
| X . . . O . | | O . . . . X |
| X O | | O X |
| X O | | O |
| X | | O |
| X | | O | +----+
| |BAR| | | 64 |
| O | | X | +----+
| O | | X |
| O X | | X |
| O X | | X O |
| O . . . X . | | X . . . . O |
+------------------------------------------+
12 11 10 9 8 7 6 5 4 3 2 1
 
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